Fallout 4 colonial marines armor full#
![fallout 4 colonial marines armor fallout 4 colonial marines armor](https://i.ebayimg.com/images/g/7gIAAOSwlplepTu0/s-l400.jpg)
Adjusted Chemistry: Hyperzine and Peridoxin now have a negative interaction - Minor toxin Damage (This prevents overdosing abuse).When chemicals that have affects that allow the circumvention of intentional powergaming limiting factors combine (for example, using Peridoxin to eliminate the overdose damage from hyperzine overdoses) they will elimiante both beneficial effects, and instead cause negative effects. Added to chemistry: Negative Interactions between chemicals.Removed DNA Console from Circuit Fabricator.Mutagen no longer causes random mutations by Default in humans (It still irradiates).Fixed an exploit where you could throw people into walls constantly.Also, the Nexus has been made stronger and the structure is not as broken down as it was, allowing for a bit more prudent "last stand" option if needed, although some work is still involved to accomplish this. LV-624: The smaller Drop Pod landing zone has been moved from the southern edge of the facility to the western edge (credit: Bmc777).
![fallout 4 colonial marines armor fallout 4 colonial marines armor](https://www.tested.com/wp-content/uploads/sites/5/2016/03/86193-soopwq2.jpg)